How to Fix the Heavy Car Bug in Rocket League: A Player’s Discovery
Have you ever felt like your car in Rocket League is suddenly moving through molasses? Many players in the Rocket League community report experiencing a frustrating issue known as the “heavy car bug.” This bug makes your car feel sluggish, unresponsive, and significantly impacts gameplay. One veteran Rocket League player with over 4,000 hours in the game has shared their personal experience and a potential in-game method to both trigger and resolve this annoying problem. While not officially confirmed by developers, this player’s findings offer a glimmer of hope and a potential temporary fix for those plagued by the heavy car bug.
This player, deeply familiar with the nuances of Rocket League’s car mechanics, noticed inconsistencies in car feel across different matches and even within the same game. Sometimes, their car would feel agile and responsive, allowing for precise movements and impactful hits. Other times, without apparent reason, the dreaded “heavy car bug” would strike. During these episodes, their car felt slow and cumbersome. Simple maneuvers like air rolling became a slow, labored process, and turning felt like navigating a tank. Frustration mounted as even basic ball control became a struggle, with the car reacting sluggishly to stick inputs, often missing the ball entirely.
In a moment of button-mashing frustration, reminiscent of trying to overcome unresponsive controls, this player stumbled upon something unexpected. While experimenting in free play, the heavy car bug, which had inexplicably appeared mid-session, seemed to vanish. This sparked a crucial question: could the heavy car bug be triggered and removed in-game? Driven by curiosity, the player began experimenting to replicate both the onset and disappearance of the heavy car bug.
Through dedicated testing, this player believes they have found a connection between the right trigger and the heavy car bug. Their theory centers around the right trigger, typically used for acceleration, and its interaction with boosting. They discovered that by partially depressing the right trigger, approximately one-quarter of the way, and then feathering the boost, they could consistently induce the heavy car bug. Conversely, performing the same action – partially pressing the right trigger and feathering boost – seemed to remove the bug as well. Holding the right trigger fully down while boosting, however, did not appear to have the same effect, suggesting the partial trigger press is key.
This discovery extends beyond just the heavy car feeling. The player also reported being able to induce and remove a “wonky camera” effect using the same right trigger and boost technique. This suggests that the issue might be related to a broader in-game state that affects multiple aspects of vehicle control and camera behavior, rather than just the car’s perceived weight. Interestingly, simply restarting the game did not consistently eliminate these altered gameplay states. Instead, the game seemed to retain the bugged state even after a restart, implying the issue might be persistent across sessions until actively addressed in-game using the trigger technique.
While further investigation and official confirmation from Psyonix, the developers of Rocket League, are needed, this player’s findings offer a potential avenue for players to experiment with. If you are experiencing the heavy car bug, try going into free play and experimenting with partially depressing the right trigger while feathering your boost. It’s important to note that this is based on anecdotal evidence and may not work for everyone, or be the definitive fix. However, until a formal solution is identified, this in-game trigger method provides a potentially helpful workaround for players struggling with the heavy car bug in Rocket League. Whether this is a game bug, a controller-related issue, or even a Windows-level problem remains unclear, but this player’s dedicated exploration has shed light on a potential temporary fix and a direction for further investigation.